3D · Games · VFX · Film · Esports
LEARN LIKE IT’S REAL.
Step into critiques, pipelines, and studio habits that turn practice into capability — and capability into career confidence.
3D. GAMES. VFX. FILM. ESPORTS. BUILT THROUGH PRACTICE, CRITIQUE, AND WORKING STANDARDS.
Learn how 3D assets are planned, built, refined, and delivered — with feedback loops, naming discipline, and scene hygiene that translate directly into production pipelines.
Build playable logic, iterate with intent, and communicate design decisions clearly — so game work reads as coherent, testable, and ready for team production.
Learn to build effects with clear intent — breaking down shots, managing complexity, and working toward predictable results under real constraints and review.
Learn how planning, coverage, pacing, and post workflows connect — turning creative choices into scenes that can be executed, edited, and finished professionally.
Develop performance routines, communication habits, and broadcast awareness — building the professionalism that turns competition and content into career pathways.
Signal
Readable craft.
Lighting, composition, and intent are shaped for clarity, so the viewer understands what changed, why it matters, and what professional choices drove the result.
Precision
Systems that hold up.
Work is built to survive iteration: clean structure, repeatable setups, predictable outputs, and decisions that make handoff fast and confident.
Section 3
Placeholder heading.
A flagship moment that makes people stop scrolling — a shot, interaction, or sequence that communicates taste, control, and the ability to finish.
Presence
Real-time confidence.
Faster feedback loops sharpen decision-making. Artists iterate with purpose, refine with discipline, and translate intention into output without losing momentum.
Delivery
Portfolio-ready outcomes.
The goal is finished work presented like studio output — so the reel communicates readiness, not potential, and employers can trust what they're seeing.
Six-term ascent
From first-day shock
to capstone-ready.
Each term raises the ceiling on what you can design, deliver, and defend in critique. The climb is steep by design — and you’re never on the wall alone.
Foundations & Visual Literacy
Students move from “I’ve never done this before” into structured fundamentals: drawing, design language, composition, and basic 3D. The focus is building comfort with tools, critique, and deliberate practice.
How this term works in the climb
This is base camp. We normalize overwhelm, give you routines, and prove that consistent effort beats talent when you’re just starting the ascent.
Elevate
The Artist.
Innovate
The Method.
Empower
The Industry.
WHAT STUDENTS LEAVE WITH
8–12 portfolio-ready pieces
Curated, not cluttered — built to map cleanly to real roles. Placeholder: fewer, stronger artifacts that show judgment, craft, and finishing ability.
- Role-aligned outputs with clear signal
- Presentation standards + polish habits
- Repeatable workflow across briefs
STRUCTURE
24 courses · technical stack + craft
Placeholder: 24-course arc organized by discipline streams, production cadence, and portfolio outcomes — designed to compound skill each term.
3D
8 courses
modeling, lighting, lookdev
VFX
8 courses
comp, FX, pipeline thinking
Games
8 courses
real-time, systems, iteration
SOFTWARE / TOOL FLUENCY
Full-stack pipeline thinking
Tools taught as inputs/outputs, constraints, and handoffs. Placeholder: fluency means knowing what matters, where to spend time, and how to integrate cleanly.
- DCC → engine workflows
- Naming, versioning, handoff discipline
- Quality control under deadlines
STRATEGICALLY DESIGNED
Six terms · step-up rigor
Placeholder: each term raises expectations — scope, collaboration, quality, and responsibility — so habits stick as complexity increases.
- Clear milestones per term
- Compounding practice cadence
- Professional feedback loops
METHOD MATTERS
Not just a reel — a repeatable way of working
Placeholder: brief → build → critique → refine → ship. The outcome is a reusable production method that holds under deadlines and keeps quality rising.
- Structured critique + iteration
- Decision clarity under pressure
- Finish rates go up, chaos goes down
DURATION
Up to 24 months
Placeholder: a single training arc with milestones and production cadence. Time is used to compound skill — not just “cover content.”
- Milestone-driven progression
- Cadence designed like a first job
- Consistency becomes instinct
WATCH THE EXPERIENCE
See Unreal masterclasses in action.
A short overview of how Warwick, CEA, and Unreal use UEFN to turn training, simulation, and future workflows into shared, immersive sessions for teams.
Vancouver
A west coast creative hub shaped by proximity to industry, global studios, and a lifestyle that blends professional opportunity with natural balance.
Program availability
- Film Production
- Game Development
- 3D Animation
- Visual Effects
Calgary
A fast-growing creative centre offering affordability, focus, and a studio-grade learning environment surrounded by world-class landscapes.
Program availability
- Visual Effects
- 3D Animation
- Game Development
- Film Production