3D · Games · VFX · Film · Esports

LEARN LIKE IT’S REAL.

Step into critiques, pipelines, and studio habits that turn practice into capability — and capability into career confidence.

3D. GAMES. VFX. FILM. ESPORTS. BUILT THROUGH PRACTICE, CRITIQUE, AND WORKING STANDARDS.

Students collaborating in a technology-enabled lab environment.
01 · 3D
Build form with working structure.

Learn how 3D assets are planned, built, refined, and delivered — with feedback loops, naming discipline, and scene hygiene that translate directly into production pipelines.

Stylised interactive world representing game design and systems thinking.
02 · Games
Think in systems.

Build playable logic, iterate with intent, and communicate design decisions clearly — so game work reads as coherent, testable, and ready for team production.

Dynamic scene representing visual effects, motion, and technical control.
03 · VFX
Control motion with repeatable thinking.

Learn to build effects with clear intent — breaking down shots, managing complexity, and working toward predictable results under real constraints and review.

People reviewing cinematic work together on large screens.
04 · Film
Make story deliverable.

Learn how planning, coverage, pacing, and post workflows connect — turning creative choices into scenes that can be executed, edited, and finished professionally.

Team-based environment representing communication, performance, and broadcast.
05 · Esports
Train teams for pressure.

Develop performance routines, communication habits, and broadcast awareness — building the professionalism that turns competition and content into career pathways.

Signal

Readable craft.

Lighting, composition, and intent are shaped for clarity, so the viewer understands what changed, why it matters, and what professional choices drove the result.

Precision

Systems that hold up.

Work is built to survive iteration: clean structure, repeatable setups, predictable outputs, and decisions that make handoff fast and confident.

Section 3

Placeholder heading.

A flagship moment that makes people stop scrolling — a shot, interaction, or sequence that communicates taste, control, and the ability to finish.

Presence

Real-time confidence.

Faster feedback loops sharpen decision-making. Artists iterate with purpose, refine with discipline, and translate intention into output without losing momentum.

Delivery

Portfolio-ready outcomes.

The goal is finished work presented like studio output — so the reel communicates readiness, not potential, and employers can trust what they're seeing.

Six-term ascent

From first-day shock
to capstone-ready.

Each term raises the ceiling on what you can design, deliver, and defend in critique. The climb is steep by design — and you’re never on the wall alone.

Term 01 · Months 1–4

Foundations & Visual Literacy

Students move from “I’ve never done this before” into structured fundamentals: drawing, design language, composition, and basic 3D. The focus is building comfort with tools, critique, and deliberate practice.

How this term works in the climb

This is base camp. We normalize overwhelm, give you routines, and prove that consistent effort beats talent when you’re just starting the ascent.

Elevate The Artist.
Innovate The Method.
Empower The Industry.

WHAT STUDENTS LEAVE WITH

8–12 portfolio-ready pieces

Curated, not cluttered — built to map cleanly to real roles. Placeholder: fewer, stronger artifacts that show judgment, craft, and finishing ability.

  • Role-aligned outputs with clear signal
  • Presentation standards + polish habits
  • Repeatable workflow across briefs

STRUCTURE

24 courses · technical stack + craft

Placeholder: 24-course arc organized by discipline streams, production cadence, and portfolio outcomes — designed to compound skill each term.

3D

8 courses

modeling, lighting, lookdev

VFX

8 courses

comp, FX, pipeline thinking

Games

8 courses

real-time, systems, iteration

SOFTWARE / TOOL FLUENCY

Full-stack pipeline thinking

Tools taught as inputs/outputs, constraints, and handoffs. Placeholder: fluency means knowing what matters, where to spend time, and how to integrate cleanly.

  • DCC → engine workflows
  • Naming, versioning, handoff discipline
  • Quality control under deadlines

STRATEGICALLY DESIGNED

Six terms · step-up rigor

Placeholder: each term raises expectations — scope, collaboration, quality, and responsibility — so habits stick as complexity increases.

  • Clear milestones per term
  • Compounding practice cadence
  • Professional feedback loops

METHOD MATTERS

Not just a reel — a repeatable way of working

Placeholder: brief → build → critique → refine → ship. The outcome is a reusable production method that holds under deadlines and keeps quality rising.

  • Structured critique + iteration
  • Decision clarity under pressure
  • Finish rates go up, chaos goes down

DURATION

Up to 24 months

Placeholder: a single training arc with milestones and production cadence. Time is used to compound skill — not just “cover content.”

  • Milestone-driven progression
  • Cadence designed like a first job
  • Consistency becomes instinct

WATCH THE EXPERIENCE

See Unreal masterclasses in action.

A short overview of how Warwick, CEA, and Unreal use UEFN to turn training, simulation, and future workflows into shared, immersive sessions for teams.

Vancouver skyline

Vancouver

A west coast creative hub shaped by proximity to industry, global studios, and a lifestyle that blends professional opportunity with natural balance.


Industry access West Coast studios & partners
Campus KPU Richmond
Lifestyle Ocean, mountains, urban density
Best suited for Networking & partner adjacency

Program availability

  • Film Production
  • Game Development
  • 3D Animation
  • Visual Effects
Calgary skyline and Peace Bridge

Calgary

A fast-growing creative centre offering affordability, focus, and a studio-grade learning environment surrounded by world-class landscapes.


Cost profile Lower cost of living
Creative ecosystem Tight, fast-growing hub
Lifestyle Mountains & open space
Best suited for Deep focus & iteration

Program availability

  • Visual Effects
  • 3D Animation
  • Game Development
  • Film Production