GAME DEVELOPMENT ยท 4 MONTH INTENSIVE

Foundations of Play. Understanding how interactive systems actually function.

Students begin with engine literacy, gameplay scripting fundamentals, interaction logic, and clean project structure. The focus is not visual polish โ€” it is structural understanding. Learners explore how input, collision, physics systems, and state management interconnect.

By completion, students can build playable prototypes in Unreal or Unity, structure mechanics cleanly, and debug foundational gameplay systems.

Game Art

  • Intro to Game Asset Modeling
  • Real-Time Materials
  • Lighting Fundamentals
  • Environment Production Lab

Game Tech

  • Gameplay Programming I
  • Blueprint Systems
  • Physics & Interaction
  • Rapid Prototype Studio

Game Design

  • Core Loop Design
  • Level Flow Fundamentals
  • Systems Balancing
  • Playable Mechanics Workshop

12 MONTH DIPLOMA

Production Developer. From prototype to vertical slice.

Students move into structured production. Systems become modular. Multiplayer logic is introduced. UI frameworks, version control, optimization, and debugging workflows become core competencies.

Graduates leave with controlled vertical slices that demonstrate structured gameplay architecture, production discipline, and team workflow.

Art Track

  • Advanced Environment Art
  • Character Asset Pipeline
  • Real-Time Lighting
  • Production Studio I

Tech Track

  • Modular Systems
  • Multiplayer Foundations
  • UI Integration
  • Optimization Studio

Design Track

  • Systems Architecture
  • Multiplayer Design
  • Economy Modeling
  • Vertical Slice Studio

16 MONTH ADVANCED

Systems & Live Production. Design for scale and iteration.

Backend logic, analytics integration, sprint documentation, and live update simulation.

24 MONTH DEGREE PATH

Architecture & Leadership. Engineer resilient ecosystems.

Network architecture, monetization systems, DevOps workflows, and cross-discipline oversight.