For schools and colleges
Unreal Engine experiences that reconnect students with learning.
One or two intensive days inside Warwick Fusion Esports Center where classes turn curriculum content into explorable worlds – and teachers gain a practical bridge into real-time 3D.
Instead of watching content, students co-create it – building spaces, sequences, and interactions that make subject knowledge feel owned, not delivered.
Classes transform curriculum ideas into interactive 3D spaces – virtual museums, cinematic sequences, and walkable explanations that make understanding visible.
Designing worlds, sequences, and interactions draws on higher-order thinking – giving every learner a hands-on route into explanation, evidence, and reflection.
Teachers see how Unreal supports constructivist, mastery-focused learning; students see that their creative instincts have real academic and career relevance.
For Schools & Colleges
Unreal Engine Learning Days for Schools
A high-impact creative technologies experience your students will talk about all year.
What Students Will Create
In one or two high-impact days, students design interactive spaces where knowledge becomes experience. Working inside Unreal Engine, they build:
- Virtual museums with voiced narration and curated exhibits
- Cinematic showcases using lighting, camera movement, and storytelling
- Explorable environments that show understanding through spatial design
- Curriculum-aligned interactive explanations they can publish and share
Every learner leaves with:
- A reusable Unreal Engine project template
- The skills to continue creating independently
- A deeper grasp of content from building worlds, not recalling facts
The Impact
When students build to communicate understanding, engagement transforms. They reason, design, and problem-solve — all while applying subject knowledge creatively.
- Higher cognitive engagement through meaningful creation
- Improved learning behaviour and focus
- Mastery learning through iteration and refinement
Unreal Engine shifts learning from instruction-led to experience-led. Students don’t just explain concepts — they design them.
Why Bring Your Students
Unreal Engine gives learners expressive tools that traditional assessment can’t match:
- Depth through spatial and environmental design
- Interpretation through lighting, movement, and atmosphere
- Understanding through interactivity and guided exploration
- Voice through narration, choice, and perspective
This widens what “success” can look like — particularly for EAL, SEND, and disadvantaged learners who thrive with multimodal routes to mastery.
What’s Included
For Students
- One- or two-day Unreal Engine learning experience
- Industry-aligned instruction inside Warwick’s Fusion Esports Centre
- Hands-on creation supported by Unreal-experienced educators
For Staff
- On-site support throughout the experience
- Guidance on embedding Unreal across subjects
- Follow-up resources for classroom integration
Unreal Certified Instruction
The People Behind The Process.
Two senior leads combine real-time production experience and structured education design to shape UEFN training that fits real schedules, constraints, and measurable outcomes.
Education Strategy
Michael Bradbury
Director of Education, CEA
Michael builds education models that feel as rigorous as industry and as clear as a good production brief. With a background in game design, school leadership, and a PhD in progress in Digital Transformational Education, he specialises in turning high-level frameworks into practical, constructivist learning experiences. His course designs are built around tight timelines, clear outcomes, and reusable structures that help non-specialist instructors deliver confidently while keeping every session anchored to real production logic and measurable impact.
Michael designs practical, constructivist education models that mirror real production. With game design, leadership, and Digital Transformational Education in his background, he builds tight, outcome-driven courses that fit demanding schedules while still delivering deep, industry-relevant learning.
Real-Time Practice
Gary Tibbitt
Director of Esports Programs, CEA
Gary operates at the point where live environments, player behaviour, and tight time constraints collide. With more than a decade in games and esports, and experience building accredited qualifications, he knows how to translate complex systems into clear, repeatable learning experiences. His delivery model for UEFN focuses on short, high-impact cycles: learners work inside real projects, make visible decisions, and see outcomes immediately. The result is a constructivist, systems-based approach that mirrors how modern teams actually plan, communicate, and adapt under pressure.
Gary brings more than a decade in games and esports to UEFN delivery. He builds short, high-impact learning cycles where teams work inside real projects, make decisions in context, and develop systems thinking that directly matches modern production pressure.
INVEST IN YOUR REAL-TIME FUTURE
EXPLORE THE WARWICK · CEA · UNREAL PATHWAY →