Participants at Warwick engaged in a real-time 3D learning environment
01 · Change Course
Reframe your starting point.

Shift from linear, task-driven habits to a mindset designed for real-time, spatial problem-solving. Build confidence in new tools, new models, and new creative possibilities.

Warwick students and staff collaborating in a technology-enabled classroom
02 · Expand Potential
Unlock new dimensions.

Move beyond flat workflows into immersive, interactive environments. Strengthen your ability to prototype, iterate, and communicate using the languages shaping tomorrow’s industries and experiences.

Warwick participants observing and discussing content on large screens
03 · Shift Perception
See systems differently.

Develop the ability to read patterns, understand environments, and interpret information spatially. Grow the instincts needed for simulation, world-building, and next-generation problem-solving.

Immersive Warwick Fusion Esports or lab-style environment
04 · Elevate Thinking
Think in 3D.

Adopt spatial reasoning as a core skill. Learn to design, plan, and communicate inside dynamic virtual spaces where decisions have depth, consequence, and narrative impact.

Unreal ecosystems visual for Warwick UEFN masterclasses
05 · Toolchain
Built on Unreal ecosystems.

These sessions connect directly to Unreal Engine workflows, extending naturally into simulation, digital twins, and virtual production.

Teams at Warwick collaborating in a future-focused learning space
06 · Outcome
Teams that are future fluent.

Not just a one-off workshop — a shift in how teams think, plan, and collaborate in a world where everything is interactive.

WHY THIS MATTERS

This Unlocks A New Form Of Education.

Students learn differently when the classroom becomes a place where ideas turn into real, interactive outcomes. Instead of studying systems from a distance, they build them—testing cause-and-effect, revising decisions, and explaining why something works.

This model turns learning into evidence. A project becomes an artifact you can assess. Iteration becomes the lesson. Collaboration becomes the method. The goal isn’t “learning software”—it’s building modern capability: systems thinking, creative problem-solving, communication, and confidence earned through making.


DEEPER LEARNING · STUDENT AGENCY · ASSESSABLE OUTCOMES

Studio 009 Studio 001 Studio 004 Studio 002 Studio 005 Studio 003 Studio 007 Studio 014 Studio 015 Studio 006 Studio 011

CEA Academic Partner Alumni Success.

Industry Case Studies

How leading brands activate inside UEFN

BRAND 01 · NIKE

Nike Airphoria. Turning a campaign into a playable world.

Nike partnered with Epic and Fortnite creators to build an immersive “Airphoria” island using Unreal Editor for Fortnite (UEFN), blending sneaker culture, streetwear, and interactive challenges inside a branded skyline.

Players explored the city, unlocked virtual Air Max wearables, and shared content organically — turning a one-off campaign into an always-on, global brand space.

Nike Airphoria-inspired UEFN skyline with sneaker-branded city elements

BRAND 02 · LEGO

LEGO Fortnite. A persistent, family-friendly brand universe.

LEGO and Epic co-developed a shared survival-and-building experience inside Fortnite, translating physical bricks into a digital world where players gather resources, craft tools, and build together in a LEGO-styled environment.

Supported by LEGO-themed tools and templates in UEFN and Creative, it’s more than an ad placement — it’s a persistent universe where families play, explore, and return over time, deepening emotional connection with the brand.

LEGO Fortnite-style landscape built with UEFN tools

BRAND 03 · COACHELLA

Festival extended. From stage to sandbox world.

Coachella collaborated with Fortnite to build music-driven islands, interactive arenas and festival-inspired digital items, transforming the live-event brand into a persistent digital presence inside the platform.

Fans could explore the virtual festival grounds, engage with artist-themed challenges and earn exclusive items — bringing the live experience into a global, always-on moment.

Coachella-inspired Fortnite Creative/UEFN island environment with festival stage elements

BRAND 04 · VERIZON × NFL

Virtual stadiums. Bringing the Super Bowl into Fortnite.

Verizon and the NFL built a virtual 5G Super Bowl LV stadium in Fortnite Creative, letting fans explore the venue, play mini-games, and feel the event atmosphere even when physical attendance was limited.

The activation blended fandom, sponsorship, and interactive 3D space — proving that “event access” can be reimagined as a persistent, global environment instead of a single broadcast moment.

LED-filled virtual stadium echoing a Super Bowl Fortnite Creative activation

BRAND 05 · BMW

Hypnopolis & iX2. Driving automotive engagement into play.

BMW built a branded island called “Hypnopolis” in Fortnite Creative/UEFN around its new electric iX2, letting players explore a futuristic city, customise the car, and immerse themselves in automotive culture inside a playable world.

The experience reimagined a car-brand launch as interactive exploration, merging product, storytelling, and global access in one digital environment.

BMW Hypnopolis island in Fortnite/UEFN featuring the iX2 electric model

Creating Interactive Experiences with UEFN

March 2–5, 2026

Register
Unreal Editor for Fortnite brand experience environment
Prototype playable brand, research, and culture experiences in UEFN.

A 16-hour introduction to Unreal Editor for Fortnite for non-game experiences. Build playable spaces, integrate devices and basic Verse, and use UEFN to communicate brand, research, cultural, or tourism stories through interactive prototypes.

Format Face-to-face · 4 hrs/day
Level Beginner–Intermediate
Focus Interactive experience design with UEFN
Date March 2–5, 2026