West Midlands skyline and industry, symbolising the new Midlands
01 · Context
Training for the New Midlands.

Corporate learning that matches where the region is heading: advanced tech, new industries, and teams who can think in 3D.

Participant working with real-time 3D tools in a lab environment
02 · Hands-on
Teams inside real-time engines.

Participants learn by building together in UEFN — touching the same tools used across simulation, film production, and interactive media.

Digital creativity and innovation at University of Warwick
03 · Innovation
Experiment in safe sandboxes.

Teams can prototype ideas, test scenarios, and fail forward in controlled virtual worlds before committing to real-world change.

Immersive lab and esports environment at Warwick
04 · Environment
Learning inside a living lab.

Sessions run in Warwick’s Fusion Esports Centre — a space built for experimentation, collaboration, and high-performance teams.

Unreal Engine logo
05 · Toolchain
Built on Unreal ecosystems.

Masterclasses connect directly to Unreal Engine workflows — extending naturally into simulation, digital twins, and virtual production.

Corporate team collaborating in a modern workshop
06 · Outcome
Teams that are future fluent.

Not just a one-off workshop — a shift in how teams think, plan, and collaborate in a world where everything is interactive.

WHY THIS MODEL

The distance between
industry and academia
should feel small.

The UEFN Masterclass at Warwick Fusion Esports Centre — presented by the Centre for Entertainment Arts — brings together research culture, real-time technology, and practical production thinking. Teams learn through hands-on experimentation in an environment where academic insight connects directly to the demands of modern industry.


FUTURE SKILLS · IMMERSIVE TOOLS · INDUSTRY IMPACT

Studio 009 Studio 001 Studio 004 Studio 002 Studio 005 Studio 003 Studio 007 Studio 014 Studio 015 Studio 006 Studio 011

CEA Academic Partner Alumni Success.

What these masterclasses are

Masterclasses built around people and the next decade of tech evolution.

UEFN corporate masterclasses at Warwick Fusion Esports Centre are designed for teams who learn best by doing. Sessions use Unreal Editor for Fortnite to connect simulation, training, and future workflows to real corporate culture — replacing passive slides and webinars with shared, immersive experiences.

Hands-on with UEFN.

Sessions using Unreal Editor for Fortnite.

Participants learn how game engines power simulation, training, virtual production, and future workflows. No game development background required — these sessions introduce the tools shaping the next decade of work across manufacturing, automotive, enterprise teams, and creative technology.

Corporate teams working together in an immersive environment

Warwick × CEA.

Industry and academia together.

Delivered at Warwick Fusion Esports Centre and presented by the Centre for Entertainment Arts, these masterclasses combine research culture, hands-on production thinking, and real-time technology. The result is a training model that fits directly into the Midlands’ shift from pure industry to future-tech capability.

Powered by Unreal.

World-class real-time tech.

Training is built on Unreal Engine and UEFN — the same real-time engines used in advanced simulation, film production, automotive prototyping, virtual events, and next-generation training systems. Teams explore the tools that underpin the future of digital creativity and enterprise workflows.

Unreal Engine logo representing the technology behind the masterclasses

Stay relevant.

Skills for the next decade.

Masterclasses give professionals a meaningful way to use PD and upskilling time — developing digital fluency, spatial reasoning, collaboration, systems thinking, and real-time problem-solving. Ideal for teams preparing for the Midlands’ new economy and the expectations of future clients, partners, and talent.

Professionals in a modern corporate training session

HOW THIS TRAINING IS DIFFERENT

A new model for teams.

UEFN masterclasses at Warwick Fusion Esports Centre move beyond conventional training. Instead of watching slides, teams step into shared, interactive environments where they make decisions together, test ideas safely, and develop new capabilities as a group.


Training model

Immersive

No one-way presentations — teams learn through hands-on scenarios, real-time decision-making, and collaborative interaction inside 3D spaces.

Delivery format

Flexible

Built to match your organisation’s rhythm — from short PD sessions to multi-day intensives, leadership offsites, or repeatable quarterly cycles.

Team outcomes

Dynamic

Designed for teams that need to adapt, collaborate, and solve problems together — building confidence, alignment, and shared capability.

INDUSTRY 01 · AUTOMOTIVE

Automotive. Digital twins for vehicles, systems, and experiences.

Automotive teams use Unreal for real-time design reviews, interactive configurators, and digital twins that help engineers evaluate form, aerodynamics, materials, and performance before a prototype is ever built.

From in-vehicle HMI to factory simulation, Unreal is becoming the core visualization layer for next-gen mobility.

Real-time automotive visualization powered by Unreal

INDUSTRY 02 · ARCHITECTURE

Architecture. Real-time spaces, materials, and light.

Architects rely on Unreal for immersive walkthroughs, daylight studies, and predictive space planning. Real-time rendering allows teams to iterate instantly — refining materials, lighting, and geometry with clients in the room.

Unreal reduces design cycles and elevates communication between architects, developers, and stakeholders.

Architectural visualization built in Unreal Engine

INDUSTRY 03 · FILM & VP

Virtual Production. Cinematic worlds rendered live on set.

Film studios adopt Unreal for LED wall stages, previs, real-time environments, and digital cinematography workflows. Directors, DoPs, and VFX teams can visualize shots long before cameras roll.

Unreal enables faster iteration, reduced reshoots, and vastly more creative freedom.

Virtual production using Unreal Engine environments

INDUSTRY 04 · BROADCAST

Live Broadcast. Graphics, sets, and data-driven storytelling.

Broadcasters deploy Unreal for real-time graphics, augmented reality sets, and interactive data layers that transform sports, esports, and news production.

Unreal’s real-time pipeline allows creative teams to refresh visuals instantly and keep pace with live events.

Broadcast set built using Unreal Engine

INDUSTRY 05 · TRAINING & SIMULATION

Simulation. Safe sandboxes for high-stakes learning.

Engineering, defence, aviation, and manufacturing teams use Unreal for virtual training, procedural simulation, and scenario planning — all built on accurate physics and real-time feedback.

Simulations enhance preparation, reduce real-world risk, and provide measurable performance data.

Training and simulation workflow built in Unreal

INDUSTRY 06 · MEDICAL

Medical Visualization. Human systems made interactive.

Medical organizations use Unreal for surgical simulation, patient education, anatomy visualization, and procedural training powered by real-time 3D accuracy.

Unreal improves understanding, supports clinical learning, and brings clarity to complex medical concepts.

Medical visualization built using Unreal Engine

Elevate The Professional.
Innovate The Method.
Empower The Future.

CEA Academic Partner

The people behind the process.

The Centre for Entertainment Arts Academic Partner team combines production experience, pedagogy, and technology. These are the people who design the processes, critiques, and routines that help students think, make, and behave like working professionals.

Academic Leadership

Michael Bradbury

Director of Education

With a BSc Hons in Game Design, PGCE, NPQSL, MA in Education, and a PhD in progress in Digital Transformational Education, Michael is a specialist in gaming education and curriculum design. As the first Unreal Authorized Instructor in the UAE, he plays a pivotal role in Dubai’s emerging games ecosystem, collaborating with industry and government to deliver advanced Unreal Engine training. Michael focuses on building robust curriculum structures and supplemental content libraries that empower instructors, sharpen pedagogy, and keep academic quality tightly aligned to industry needs.

Michael is a specialist in gaming education and curriculum design with degrees in game design and education, and a PhD in progress in Digital Transformational Education. As the first Unreal Authorized Instructor in the UAE, he links industry, government, and academia while building curriculum and content libraries that keep teaching tightly aligned to real production needs.

Portrait of Michael Bradbury, Director of Education at CEA.

Innovation & Technology

Jamie McClenaghan

Director of Innovation and Technology

Jamie is a game developer, educator, and tech innovator with a Computer Science degree from the University of Cambridge. A well-being app he built during the pandemic quickly gained traction in schools, cementing his reputation as a practical problem-solver. He now connects creative technologists across Europe and the Middle East, using games and interactive experiences as tools for transformation. Guided by empathy and resilience, Jamie treats curiosity and iteration as core professional skills, showing students how bold ideas and disciplined execution can drive real change.

Jamie is a game developer, educator, and tech innovator with a Computer Science degree from the University of Cambridge. After his well-being app gained traction in schools, he began linking creative technologists across Europe and the Middle East, using games and interactive experiences to drive change. He teaches students to pair bold ideas with disciplined iteration.

Portrait of Jamie McClenaghan, Director of Innovation and Technology at CEA.

VFX & 3D

Priyank Murarka

Director of VFX & 3D Programs

Priyank leads CEA’s Visual Effects and 3D programs, drawing on more than a decade of experience as both a VFX artist and senior production leader. He designs curricula that fuse technical rigor with creative storytelling, preparing students for real roles on film, series, and cinematic projects. Priyank reinforces industry readiness through guest workshops, exposure to current tools and workflows, and deliberate career mentoring — helping students understand how to build portfolios that speak the language of modern VFX and 3D pipelines.

Priyank leads CEA’s Visual Effects and 3D programs, drawing on over a decade as both VFX artist and production leader. He designs curricula that fuse technical rigor with storytelling and uses guest workshops, current tools, and focused mentoring to help students build portfolios that speak studio language.

Portrait of Priyank Murarka, Director of VFX and 3D Programs at CEA.

Animation

Jon-Jon Atienza

Director of Animation Programs

Jon-Jon is an animation and FX artist whose credits include award-winning shorts such as “Skin for Skin” and the Oscar-nominated National Film Board short “The Flying Sailor.” After more than a decade with Fifteen Pound Pink Productions, he now teaches full-time at Bow Valley College’s Centre for Entertainment Arts. Jon-Jon emphasizes character, form, and performance, helping students understand how subtle choices in motion and design can bring animated work to life — and how to carry that craft into both independent and commercial production environments.

Jon-Jon is an animation and FX artist whose work includes “Skin for Skin” and the Oscar-nominated NFB short “The Flying Sailor.” After more than a decade at Fifteen Pound Pink Productions, he now teaches full-time, focusing on character, form, and performance to help students bring animated work to life.

Portrait of Jon-Jon Atienza, Director of Animation Programs at CEA.

Film

Subhadarshi Tripathy

Director of Film Programs

Subhadarshi is a media and entertainment executive with more than 20 years of experience building global content platforms. His track record spans trend analysis, collaboration with high-calibre production teams, and delivering shows and formats that travel. He has received the Prix Jeunesse and the Asian Television Awards’ Best Talk Show Award, and served as lead animator on India’s first animated feature. His short film “Another Reminder” screened at Hiroshima and Mumbai International Film Festivals. In the classroom, he turns that experience into guidance on story, audience, and long-term creative careers.

Subhadarshi is a media and entertainment executive with over 20 years of experience building global content platforms. Awarded the Prix Jeunesse and Asian Television Awards’ Best Talk Show Award, and lead animator on India’s first animated feature, he now channels that experience into teaching story, audience, and long-term creative careers.

Portrait of Subhadarshi Tripathy, Director of Film Programs at CEA.

Games

Sean Lynch

Director of Game Programs

Sean is the Director of Games Programs at CEA, with a Master’s in Computational Media Design that bridges computer science and fine arts. A lifelong gamer, he has taught programming, game design, and educational games, and has designed escape-room experiences. Sean is a published author in information visualization, human–computer interaction, and computational music. He leads students into alternative interfaces and experimental play, treating game technology as a language that will shape future communication, interaction, and how people experience complex systems.

Sean is Director of Games Programs at CEA, with a Master’s in Computational Media Design bridging computer science and fine arts. A lifelong gamer, he has taught programming and game design, designed escape rooms, and published research in HCI and visualization, guiding students into experimental interfaces and future-focused game technology.

Portrait of Sean Lynch, Director of Game Programs at CEA.

Esports

Gary Tibbitt

Director of Esports Programs

Gary has more than a decade of experience in video games and esports, and helped develop the world’s first accredited esports qualification. As Director of Esports Programs at CEA, he builds partnerships across institutions and industry, working with companies like Riot Games, Tencent, Microsoft, and Dell. Gary treats esports as a training ground for cognitive skills, teamwork, and community-building, showing students how broadcast, competition, and content can unlock inclusive, global opportunities in a fast-scaling sector.

Gary has over a decade in video games and esports and helped develop the world’s first accredited esports qualification. At CEA he links institutions and major partners like Riot, Tencent, and Microsoft, treating esports as a space to build cognitive skills, teamwork, and global career opportunities.

Portrait of Gary Tibbitt, Director of Esports Programs at CEA.

Stay relevant in a hyper-evolving tech era.

This isn’t just about learning a new tool. It’s a deliberate reset of how you work — using Unreal, real-time 3D, and AI to rewire habits, reframe problems, and build workflows that actually match the pace of change.

Professionals who treat this moment as a one-time upgrade get left behind. Those who treat it as an ongoing transformation build a different kind of advantage: fluency with tools, confidence with AI, and a personal operating system that can keep evolving.

PROFESSIONALS · TRANSFORMATION MINDSET

Stage 01

Awareness · The pace of change

Understand the true speed of technological acceleration — and why static, legacy workflows create blind spots that compound over time for even the most experienced professionals.

Stage 02

Context · Beyond “just gaming”

See how real-time 3D, simulation, and AI are already reshaping sectors like automotive, architecture, training, and medical — not as hype, but as concrete operational tools.

Stage 03

Mindset · From static to systems

Shift from slide decks and static documents to spatial, interactive, and systems-based thinking — the mental model required for hybrid human–AI workflows.

Stage 04

Entry · Safe hands-on onboarding

Get comfortable in Unreal environments through guided, low-pressure challenges that build confidence quickly, even if you’ve never touched a game engine before.

Stage 05

Experiment · Explore without risk

Use a structured sandbox to test ideas, fail safely, and iterate fast — discovering new possibilities through play instead of high-stakes, live projects.

Stage 06

Integrate · Meet your real workflows

Start attaching Unreal, AI copilots, and real-time visualisation tools to the processes you already use — meetings, planning, reviews, and client communication.

Stage 07

Collaborate · Shared virtual context

Work in shared virtual spaces where assets, ideas, and decisions are visible to everyone — compressing slow, fragmented feedback loops into live, collective problem-solving.

Stage 08

Merge · One continuous pipeline

Link real-time engines, AI, and traditional tools into a single creation pipeline — so work flows, updates, and approvals move at the speed of the system, not inboxes.

Stage 09

Accelerate · Remove friction

Identify repetitive, low-value steps and either streamline or automate them — freeing time and attention for higher-order problem-solving and leadership.

Stage 10

Advance · AI as a creative partner

Use AI for prototyping, briefing, simulation, and creative exploration — not as a gimmick, but as a disciplined extension of your own judgment and taste.

Stage 11

Influence · Lead others through change

Learn how to bring teams, clients, and stakeholders with you — using clarity, visualization, and rapid prototyping to de-risk bold decisions.

Stage 12

Fluency · A living operating system

Leave with a flexible, evolving personal operating system — one that can absorb the next generation of tools, platforms, and opportunities without starting from zero.

12-STAGE TRANSFORMATION

Frequently asked questions

Questions professionals ask about this shift.

The Warwick · CEA · Unreal Engine pathway is built for people who want to stay relevant in a world of 3D, real-time, simulation, and AI — without walking away from their current careers. These are the questions that come up most often.

FAQ 01

Is this right for my role and background?

Yes — if you feel the pace of technology out-running your current toolkit and you’re ready to lean into 3D, real-time, and AI as part of your practice.

The program is designed for professionals across sectors — design, media, education, architecture, automotive, strategy, innovation, product, and beyond — who need to understand and use real-time 3D, simulation, and human–machine interfaces as part of how they lead and deliver work. You do not need to be a programmer or game developer. You do need curiosity, a willingness to experiment, and a desire to translate these tools into your own context.

  • This is not about changing who you are — it is about extending what you can do.
  • Your existing domain knowledge becomes an asset once you can express it in 3D and real-time.
  • If you already feel the gap between your ideas and your tools, you’re in the right place.