What these masterclasses are
Unlock new perspectives with Unreal Engine and UEFN.
Hands-on with UEFN
Build inside Fortnite’s creator ecosystem.
Unreal Editor for Fortnite (UEFN) is a specialised version of Unreal built to publish experiences straight into Fortnite. Participants learn how to lay out islands, use devices, and script logic with Verse – seeing how Epic is turning Fortnite from a single game into a programmable, creator-driven platform where brands, educators, and teams can prototype live, playable spaces.
Warwick × CEA
Industry and academia together.
Delivered at Warwick Fusion Esports Centre and presented by the Centre for Entertainment Arts, these masterclasses combine research culture, hands-on production thinking, and real-time technology. The result is a training model that fits directly into the Midlands’ shift from pure industry to future-tech capability.
Powered by Unreal
The flagship real-time engine.
Unreal Engine is the foundation of Epic’s ecosystem — the real-time 3D engine powering Fortnite, major AAA games, virtual production, automotive visualisation, simulation, and next-generation digital experiences. In these sessions, Unreal provides a high-end toolkit for worldbuilding, lighting, animation, and cinematic storytelling, giving participants hands-on access to the same technology shaping future workflows across creative and enterprise sectors.
Future-ready skills
Skills that travel beyond games.
Learners build a way of thinking that travels far beyond the software itself: spatial awareness, systems reasoning, creative confidence, and the ability to turn abstract ideas into interactive experiences. Working hands-on with Unreal Engine gives individuals a sense of agency — the feeling of “I can build this, I can shape this, I can express this.” These are transferable cognitive strengths that elevate performance in any domain touched by real-time technology, from creative industries to analytical, strategic, and technical roles.
Shift from linear, task-driven habits to a mindset designed for real-time, spatial problem-solving. Build confidence in new tools, new models, and new creative possibilities.
Move beyond flat workflows into immersive, interactive environments. Strengthen your ability to prototype, iterate, and communicate using the languages shaping tomorrow’s industries and experiences.
Develop the ability to read patterns, understand environments, and interpret information spatially. Grow the instincts needed for simulation, world-building, and next-generation problem-solving.
Adopt spatial reasoning as a core skill. Learn to design, plan, and communicate inside dynamic virtual spaces where decisions have depth, consequence, and narrative impact.
These sessions connect directly to Unreal Engine workflows, extending naturally into simulation, digital twins, and virtual production.
Not just a one-off workshop — a shift in how teams think, plan, and collaborate in a world where everything is interactive.
WHY THIS MATTERS
This Unlocks A New Form Of Education.
Students learn differently when the classroom becomes a place where ideas turn into real, interactive outcomes.
Instead of studying systems from a distance, they build them—testing cause-and-effect, revising decisions, and
explaining why something works.
This model turns learning into evidence. A project becomes an artifact you can assess. Iteration becomes the lesson.
Collaboration becomes the method. The goal isn’t “learning software”—it’s building modern capability: systems
thinking, creative problem-solving, communication, and confidence earned through making.
DEEPER LEARNING · STUDENT AGENCY · ASSESSABLE OUTCOMES
CEA Academic Partner Alumni Success.
Industry Case Studies
How leading brands activate inside UEFN
BRAND 01 · NIKE
Nike Airphoria. Turning a campaign into a playable world.
Nike partnered with Epic and Fortnite creators to build an immersive “Airphoria” island using Unreal Editor for Fortnite (UEFN), blending sneaker culture, streetwear, and interactive challenges inside a branded skyline.
Players explored the city, unlocked virtual Air Max wearables, and shared content organically — turning a one-off campaign into an always-on, global brand space.
BRAND 02 · LEGO
LEGO Fortnite. A persistent, family-friendly brand universe.
LEGO and Epic co-developed a shared survival-and-building experience inside Fortnite, translating physical bricks into a digital world where players gather resources, craft tools, and build together in a LEGO-styled environment.
Supported by LEGO-themed tools and templates in UEFN and Creative, it’s more than an ad placement — it’s a persistent universe where families play, explore, and return over time, deepening emotional connection with the brand.
BRAND 03 · COACHELLA
Festival extended. From stage to sandbox world.
Coachella collaborated with Fortnite to build music-driven islands, interactive arenas and festival-inspired digital items, transforming the live-event brand into a persistent digital presence inside the platform.
Fans could explore the virtual festival grounds, engage with artist-themed challenges and earn exclusive items — bringing the live experience into a global, always-on moment.
BRAND 04 · VERIZON × NFL
Virtual stadiums. Bringing the Super Bowl into Fortnite.
Verizon and the NFL built a virtual 5G Super Bowl LV stadium in Fortnite Creative, letting fans explore the venue, play mini-games, and feel the event atmosphere even when physical attendance was limited.
The activation blended fandom, sponsorship, and interactive 3D space — proving that “event access” can be reimagined as a persistent, global environment instead of a single broadcast moment.
BRAND 05 · BMW
Hypnopolis & iX2. Driving automotive engagement into play.
BMW built a branded island called “Hypnopolis” in Fortnite Creative/UEFN around its new electric iX2, letting players explore a futuristic city, customise the car, and immerse themselves in automotive culture inside a playable world.
The experience reimagined a car-brand launch as interactive exploration, merging product, storytelling, and global access in one digital environment.
Unreal Certified Instruction
The People Behind The Process.
Two senior leads combine real-time production experience and structured education design to shape UEFN training that fits real schedules, constraints, and measurable outcomes.
Education Strategy
Michael Bradbury
Director of Education, CEA
Michael builds education models that feel as rigorous as industry and as clear as a good production brief. With a background in game design, school leadership, and a PhD in progress in Digital Transformational Education, he specialises in turning high-level frameworks into practical, constructivist learning experiences. His course designs are built around tight timelines, clear outcomes, and reusable structures that help non-specialist instructors deliver confidently while keeping every session anchored to real production logic and measurable impact.
Michael designs practical, constructivist education models that mirror real production. With game design, leadership, and Digital Transformational Education in his background, he builds tight, outcome-driven courses that fit demanding schedules while still delivering deep, industry-relevant learning.
Real-Time Practice
Gary Tibbitt
Director of Esports Programs, CEA
Gary operates at the point where live environments, player behaviour, and tight time constraints collide. With more than a decade in games and esports, and experience building accredited qualifications, he knows how to translate complex systems into clear, repeatable learning experiences. His delivery model for UEFN focuses on short, high-impact cycles: learners work inside real projects, make visible decisions, and see outcomes immediately. The result is a constructivist, systems-based approach that mirrors how modern teams actually plan, communicate, and adapt under pressure.
Gary brings more than a decade in games and esports to UEFN delivery. He builds short, high-impact learning cycles where teams work inside real projects, make decisions in context, and develop systems thinking that directly matches modern production pressure.
Creating Interactive Experiences with UEFN
A 16-hour introduction to Unreal Editor for Fortnite for non-game experiences. Build playable spaces, integrate devices and basic Verse, and use UEFN to communicate brand, research, cultural, or tourism stories through interactive prototypes.
