Participants at Warwick engaged in a real-time 3D learning environment
01 · Change Course
Reframe your starting point.

Shift from linear, task-driven habits to a mindset designed for real-time, spatial problem-solving. Build confidence in new tools, new models, and new creative possibilities.

Warwick students and staff collaborating in a technology-enabled classroom
02 · Expand Potential
Unlock new dimensions.

Move beyond flat workflows into immersive, interactive environments. Strengthen your ability to prototype, iterate, and communicate using the languages shaping tomorrow’s industries and experiences.

Warwick participants observing and discussing content on large screens
03 · Shift Perception
See systems differently.

Develop the ability to read patterns, understand environments, and interpret information spatially. Grow the instincts needed for simulation, world-building, and next-generation problem-solving.

Immersive Warwick Fusion Esports or lab-style environment
04 · Elevate Thinking
Think in 3D.

Adopt spatial reasoning as a core skill. Learn to design, plan, and communicate inside dynamic virtual spaces where decisions have depth, consequence, and narrative impact.

Unreal ecosystems visual for Warwick UEFN masterclasses
05 · Toolchain
Built on Unreal ecosystems.

Masterclasses connect directly to Unreal Engine workflows — extending naturally into simulation, digital twins, and virtual production.

Teams at Warwick collaborating in a future-focused learning space
06 · Outcome
Teams that are future fluent.

Not just a one-off workshop — a shift in how teams think, plan, and collaborate in a world where everything is interactive.

WHY THIS MODEL

The Distance Between Theory And Practice Should Feel Small.

The distance between theory and working practice shouldn’t feel impossible to cross. You’re shown high-level techniques and production strategies that usually take years to absorb. You work inside a functional project, learning how to engineer and reverse-engineer outcomes through clear, methodical steps. No mystique. No guesswork. Just practical, professional thinking you can immediately apply.


FUTURE SKILLS · IMMERSIVE TOOLS · INDUSTRY IMPACT

Studio 009 Studio 001 Studio 004 Studio 002 Studio 005 Studio 003 Studio 007 Studio 014 Studio 015 Studio 006 Studio 011

CEA Academic Partner Alumni Success.

Elevate The Professional.
Innovate The Method.
Empower The Future.

Industry Case Studies

How leading brands activate inside UEFN

BRAND 01 · NIKE

Nike Airphoria. Turning a campaign into a playable world.

Nike partnered with Epic and Fortnite creators to build an immersive “Airphoria” island using Unreal Editor for Fortnite (UEFN), blending sneaker culture, streetwear, and interactive challenges inside a branded skyline.

Players explored the city, unlocked virtual Air Max wearables, and shared content organically — turning a one-off campaign into an always-on, global brand space.

Nike Airphoria-inspired UEFN skyline with sneaker-branded city elements

BRAND 02 · LEGO

LEGO Fortnite. A persistent, family-friendly brand universe.

LEGO and Epic co-developed a shared survival-and-building experience inside Fortnite, translating physical bricks into a digital world where players gather resources, craft tools, and build together in a LEGO-styled environment.

Supported by LEGO-themed tools and templates in UEFN and Creative, it’s more than an ad placement — it’s a persistent universe where families play, explore, and return over time, deepening emotional connection with the brand.

LEGO Fortnite-style landscape built with UEFN tools

BRAND 03 · COACHELLA

Festival extended. From stage to sandbox world.

Coachella collaborated with Fortnite to build music-driven islands, interactive arenas and festival-inspired digital items, transforming the live-event brand into a persistent digital presence inside the platform.

Fans could explore the virtual festival grounds, engage with artist-themed challenges and earn exclusive items — bringing the live experience into a global, always-on moment.

Coachella-inspired Fortnite Creative/UEFN island environment with festival stage elements

BRAND 04 · VERIZON × NFL

Virtual stadiums. Bringing the Super Bowl into Fortnite.

Verizon and the NFL built a virtual 5G Super Bowl LV stadium in Fortnite Creative, letting fans explore the venue, play mini-games, and feel the event atmosphere even when physical attendance was limited.

The activation blended fandom, sponsorship, and interactive 3D space — proving that “event access” can be reimagined as a persistent, global environment instead of a single broadcast moment.

LED-filled virtual stadium echoing a Super Bowl Fortnite Creative activation

BRAND 05 · BMW

Hypnopolis & iX2. Driving automotive engagement into play.

BMW built a branded island called “Hypnopolis” in Fortnite Creative/UEFN around its new electric iX2, letting players explore a futuristic city, customise the car, and immerse themselves in automotive culture inside a playable world.

The experience reimagined a car-brand launch as interactive exploration, merging product, storytelling, and global access in one digital environment.

BMW Hypnopolis island in Fortnite/UEFN featuring the iX2 electric model

Upcoming Short Courses

Unreal Masterclasses at Warwick Fusion Esports Center

Virtual Worldbuilding in Unreal Engine

19 January

Register
Participants exploring Unreal environments at Warwick
Worldbuilding workshop inside Warwick Fusion Esports Center.

A 16-hour Unreal Engine course focused on immersive environments. Learn blockout, terrain, lighting, atmosphere, and asset integration to design natural, architectural, or narrative worlds — finishing with a polished environment ready for portfolio or stakeholder review.

Format Face-to-face · 4 hrs/day
Level Beginner–Intermediate
Focus Environment design & worldbuilding
Date 19 January

Creating Interactive Experiences with UEFN

February 2026 · TBC

Register
Unreal Editor for Fortnite brand experience environment
Prototype playable brand, research, and culture experiences in UEFN.

A 16-hour introduction to Unreal Editor for Fortnite for non-game experiences. Build playable spaces, integrate devices and basic Verse, and use UEFN to communicate brand, research, cultural, or tourism stories through interactive prototypes.

Format Face-to-face · 4 hrs/day
Level Beginner–Intermediate
Focus Interactive experience design with UEFN
Date February 2026 · TBC

Film Making with Unreal Engine

March 2026

Register
Filmmaking with Unreal Engine at Warwick Fusion Esports Center
Turning Unreal Engine into a working virtual film set at Warwick Fusion Esports Center.

Learn cinematic storytelling in Unreal Engine by treating it as a virtual film studio. Design sets, light scenes, block shots, and complete a finished 30-second short film.

Format Face-to-face · 4 hrs/day
Level Beginner–Intermediate
Focus Cinematic storytelling & virtual production
Date March 2026

Animation with Unreal Engine

May 2026

Register
Unreal Engine animation scene
Introductory real-time animation in Unreal Engine for short animated micro-scenes.

Turn Unreal Engine into a real-time animation studio. Focus on pose, timing, and motion as you animate props, lights, simple characters, and cameras into a 10–20 second micro-scene.

Format Face-to-face · 4 hrs/day
Level Beginner–Intermediate
Focus Real-time animation & motion basics
Date May 2026

For Schools & Colleges

Unreal Engine Learning Days for Schools

A high-impact creative technologies experience your students will talk about all year.

What Students Will Create

In one or two high-impact days, students design interactive spaces where knowledge becomes experience. Working inside Unreal Engine, they build:

  • Virtual museums with voiced narration and curated exhibits
  • Cinematic showcases using lighting, camera movement, and storytelling
  • Explorable environments that show understanding through spatial design
  • Curriculum-aligned interactive explanations they can publish and share

Every learner leaves with:

  • A reusable Unreal Engine project template
  • The skills to continue creating independently
  • A deeper grasp of content from building worlds, not recalling facts

The Impact

When students build to communicate understanding, engagement transforms. They reason, design, and problem-solve — all while applying subject knowledge creatively.

  • Higher cognitive engagement through meaningful creation
  • Improved learning behaviour and focus
  • Mastery learning through iteration and refinement

Unreal Engine shifts learning from instruction-led to experience-led. Students don’t just explain concepts — they design them.

Why Bring Your Students

Unreal Engine gives learners expressive tools that traditional assessment can’t match:

  • Depth through spatial and environmental design
  • Interpretation through lighting, movement, and atmosphere
  • Understanding through interactivity and guided exploration
  • Voice through narration, choice, and perspective

This widens what “success” can look like — particularly for EAL, SEND, and disadvantaged learners who thrive with multimodal routes to mastery.

What’s Included

For Students

  • One- or two-day Unreal Engine learning experience
  • Industry-aligned instruction inside Warwick’s Fusion Esports Centre
  • Hands-on creation supported by Unreal-experienced educators

For Staff

  • On-site support throughout the experience
  • Guidance on embedding Unreal across subjects
  • Follow-up resources for classroom integration

WATCH THE EXPERIENCE

See Unreal masterclasses in action.

A short overview of how Warwick, CEA, and Unreal use UEFN to turn training, simulation, and future workflows into shared, immersive sessions for teams.

Frequently asked questions

Questions professionals ask about this shift.

The Warwick · CEA · Unreal Engine pathway is built for people who want to stay relevant in a world of 3D, real-time, simulation, and AI — without walking away from their current careers. These are the questions that come up most often.

FAQ 01

Is this right for my role and background?

Yes — if you feel the pace of technology out-running your current toolkit and you’re ready to lean into 3D, real-time, and AI as part of your practice.

The program is designed for professionals across sectors — design, media, education, architecture, automotive, strategy, innovation, product, and beyond — who need to understand and use real-time 3D, simulation, and human–machine interfaces as part of how they lead and deliver work. You do not need to be a programmer or game developer. You do need curiosity, a willingness to experiment, and a desire to translate these tools into your own context.

  • This is not about changing who you are — it is about extending what you can do.
  • Your existing domain knowledge becomes an asset once you can express it in 3D and real-time.
  • If you already feel the gap between your ideas and your tools, you’re in the right place.