Shift from linear, task-driven habits to a mindset designed for real-time, spatial problem-solving. Build confidence in new tools, new models, and new creative possibilities.
Move beyond flat workflows into immersive, interactive environments. Strengthen your ability to prototype, iterate, and communicate using the languages shaping tomorrow’s industries and experiences.
Develop the ability to read patterns, understand environments, and interpret information spatially. Grow the instincts needed for simulation, world-building, and next-generation problem-solving.
Adopt spatial reasoning as a core skill. Learn to design, plan, and communicate inside dynamic virtual spaces where decisions have depth, consequence, and narrative impact.
Masterclasses connect directly to Unreal Engine workflows — extending naturally into simulation, digital twins, and virtual production.
Not just a one-off workshop — a shift in how teams think, plan, and collaborate in a world where everything is interactive.
WHY THIS MODEL
The Distance Between Theory And Practice Should Feel Small.
The distance between theory and working practice shouldn’t feel impossible to cross. You’re shown high-level techniques and production strategies that usually take years to absorb. You work inside a functional project, learning how to engineer and reverse-engineer outcomes through clear, methodical steps. No mystique. No guesswork. Just practical, professional thinking you can immediately apply.
FUTURE SKILLS · IMMERSIVE TOOLS · INDUSTRY IMPACT
CEA Academic Partner Alumni Success.
What these masterclasses are
Unlock new perspectives with Unreal Engine and UEFN.
Hands-on with UEFN
Build inside Fortnite’s creator ecosystem.
Unreal Editor for Fortnite (UEFN) is a specialised version of Unreal built to publish experiences straight into Fortnite. Participants learn how to lay out islands, use devices, and script logic with Verse – seeing how Epic is turning Fortnite from a single game into a programmable, creator-driven platform where brands, educators, and teams can prototype live, playable spaces.
Warwick × CEA
Industry and academia together.
Delivered at Warwick Fusion Esports Centre and presented by the Centre for Entertainment Arts, these masterclasses combine research culture, hands-on production thinking, and real-time technology. The result is a training model that fits directly into the Midlands’ shift from pure industry to future-tech capability.
Powered by Unreal
The flagship real-time engine.
Unreal Engine is the OG foundation of Epic’s ecosystem — the real-time 3D engine powering Fortnite, major AAA games, virtual production, automotive visualisation, simulation, and next-generation digital experiences. In these sessions, Unreal provides the high-end toolkit for worldbuilding, lighting, animation, and cinematic storytelling, giving participants hands-on access to the same technology driving future workflows across creative and enterprise sectors.
Future-ready skills
Skills that travel beyond games.
Learners build a way of thinking that travels far beyond the software itself: spatial awareness, systems reasoning, creative confidence, and the ability to turn abstract ideas into interactive experiences. Working hands-on with Unreal Engine gives individuals a sense of agency — the feeling of “I can build this, I can shape this, I can express this.” These are transferable cognitive strengths that elevate performance in any domain touched by real-time technology, from creative industries to analytical, strategic, and technical roles.
Elevate
The Professional.
Innovate
The Method.
Empower
The Future.
Industry Case Studies
How leading brands activate inside UEFN
BRAND 01 · NIKE
Nike Airphoria. Turning a campaign into a playable world.
Nike partnered with Epic and Fortnite creators to build an immersive “Airphoria” island using Unreal Editor for Fortnite (UEFN), blending sneaker culture, streetwear, and interactive challenges inside a branded skyline.
Players explored the city, unlocked virtual Air Max wearables, and shared content organically — turning a one-off campaign into an always-on, global brand space.
BRAND 02 · LEGO
LEGO Fortnite. A persistent, family-friendly brand universe.
LEGO and Epic co-developed a shared survival-and-building experience inside Fortnite, translating physical bricks into a digital world where players gather resources, craft tools, and build together in a LEGO-styled environment.
Supported by LEGO-themed tools and templates in UEFN and Creative, it’s more than an ad placement — it’s a persistent universe where families play, explore, and return over time, deepening emotional connection with the brand.
BRAND 03 · COACHELLA
Festival extended. From stage to sandbox world.
Coachella collaborated with Fortnite to build music-driven islands, interactive arenas and festival-inspired digital items, transforming the live-event brand into a persistent digital presence inside the platform.
Fans could explore the virtual festival grounds, engage with artist-themed challenges and earn exclusive items — bringing the live experience into a global, always-on moment.
BRAND 04 · VERIZON × NFL
Virtual stadiums. Bringing the Super Bowl into Fortnite.
Verizon and the NFL built a virtual 5G Super Bowl LV stadium in Fortnite Creative, letting fans explore the venue, play mini-games, and feel the event atmosphere even when physical attendance was limited.
The activation blended fandom, sponsorship, and interactive 3D space — proving that “event access” can be reimagined as a persistent, global environment instead of a single broadcast moment.
BRAND 05 · BMW
Hypnopolis & iX2. Driving automotive engagement into play.
BMW built a branded island called “Hypnopolis” in Fortnite Creative/UEFN around its new electric iX2, letting players explore a futuristic city, customise the car, and immerse themselves in automotive culture inside a playable world.
The experience reimagined a car-brand launch as interactive exploration, merging product, storytelling, and global access in one digital environment.
Unreal Certified Instruction
The People Behind The Process.
Two senior leads combine real-time production experience and structured education design to shape UEFN training that fits real schedules, constraints, and measurable outcomes.
Education Strategy
Michael Bradbury
Director of Education, CEA
Michael builds education models that feel as rigorous as industry and as clear as a good production brief. With a background in game design, school leadership, and a PhD in progress in Digital Transformational Education, he specialises in turning high-level frameworks into practical, constructivist learning experiences. His course designs are built around tight timelines, clear outcomes, and reusable structures that help non-specialist instructors deliver confidently while keeping every session anchored to real production logic and measurable impact.
Michael designs practical, constructivist education models that mirror real production. With game design, leadership, and Digital Transformational Education in his background, he builds tight, outcome-driven courses that fit demanding schedules while still delivering deep, industry-relevant learning.
Real-Time Practice
Gary Tibbitt
Director of Esports Programs, CEA
Gary operates at the point where live environments, player behaviour, and tight time constraints collide. With more than a decade in games and esports, and experience building accredited qualifications, he knows how to translate complex systems into clear, repeatable learning experiences. His delivery model for UEFN focuses on short, high-impact cycles: learners work inside real projects, make visible decisions, and see outcomes immediately. The result is a constructivist, systems-based approach that mirrors how modern teams actually plan, communicate, and adapt under pressure.
Gary brings more than a decade in games and esports to UEFN delivery. He builds short, high-impact learning cycles where teams work inside real projects, make decisions in context, and develop systems thinking that directly matches modern production pressure.
Upcoming Short Courses
Unreal Masterclasses at Warwick Fusion Esports Center
Virtual Worldbuilding in Unreal Engine
A 16-hour Unreal Engine course focused on immersive environments. Learn blockout, terrain, lighting, atmosphere, and asset integration to design natural, architectural, or narrative worlds — finishing with a polished environment ready for portfolio or stakeholder review.
Creating Interactive Experiences with UEFN
A 16-hour introduction to Unreal Editor for Fortnite for non-game experiences. Build playable spaces, integrate devices and basic Verse, and use UEFN to communicate brand, research, cultural, or tourism stories through interactive prototypes.
Film Making with Unreal Engine
Learn cinematic storytelling in Unreal Engine by treating it as a virtual film studio. Design sets, light scenes, block shots, and complete a finished 30-second short film.
Animation with Unreal Engine
Turn Unreal Engine into a real-time animation studio. Focus on pose, timing, and motion as you animate props, lights, simple characters, and cameras into a 10–20 second micro-scene.
For Schools & Colleges
Unreal Engine Learning Days for Schools
A high-impact creative technologies experience your students will talk about all year.
What Students Will Create
In one or two high-impact days, students design interactive spaces where knowledge becomes experience. Working inside Unreal Engine, they build:
- Virtual museums with voiced narration and curated exhibits
- Cinematic showcases using lighting, camera movement, and storytelling
- Explorable environments that show understanding through spatial design
- Curriculum-aligned interactive explanations they can publish and share
Every learner leaves with:
- A reusable Unreal Engine project template
- The skills to continue creating independently
- A deeper grasp of content from building worlds, not recalling facts
The Impact
When students build to communicate understanding, engagement transforms. They reason, design, and problem-solve — all while applying subject knowledge creatively.
- Higher cognitive engagement through meaningful creation
- Improved learning behaviour and focus
- Mastery learning through iteration and refinement
Unreal Engine shifts learning from instruction-led to experience-led. Students don’t just explain concepts — they design them.
Why Bring Your Students
Unreal Engine gives learners expressive tools that traditional assessment can’t match:
- Depth through spatial and environmental design
- Interpretation through lighting, movement, and atmosphere
- Understanding through interactivity and guided exploration
- Voice through narration, choice, and perspective
This widens what “success” can look like — particularly for EAL, SEND, and disadvantaged learners who thrive with multimodal routes to mastery.
What’s Included
For Students
- One- or two-day Unreal Engine learning experience
- Industry-aligned instruction inside Warwick’s Fusion Esports Centre
- Hands-on creation supported by Unreal-experienced educators
For Staff
- On-site support throughout the experience
- Guidance on embedding Unreal across subjects
- Follow-up resources for classroom integration
WATCH THE EXPERIENCE
See Unreal masterclasses in action.
A short overview of how Warwick, CEA, and Unreal use UEFN to turn training, simulation, and future workflows into shared, immersive sessions for teams.
Frequently asked questions
Questions professionals ask about this shift.
The Warwick · CEA · Unreal Engine pathway is built for people who want to stay relevant in a world of 3D, real-time, simulation, and AI — without walking away from their current careers. These are the questions that come up most often.
Is this right for my role and background?
Short answer
Yes — if you feel the pace of technology out-running your current toolkit and you’re ready to lean into 3D, real-time, and AI as part of your practice.
Long answer
The program is designed for professionals across sectors — design, media, education, architecture, automotive, strategy, innovation, product, and beyond — who need to understand and use real-time 3D, simulation, and human–machine interfaces as part of how they lead and deliver work. You do not need to be a programmer or game developer. You do need curiosity, a willingness to experiment, and a desire to translate these tools into your own context.
Things to think about
- This is not about changing who you are — it is about extending what you can do.
- Your existing domain knowledge becomes an asset once you can express it in 3D and real-time.
- If you already feel the gap between your ideas and your tools, you’re in the right place.
INVEST IN YOUR REAL-TIME FUTURE
EXPLORE THE WARWICK · CEA · UNREAL PATHWAY →