013D + VISUAL EFFECTS
CENTRE FOR ENTERTAINMENT ARTS
MODERN VISUAL PRODUCTION

3D and visual effects construct, alter and integrate imagery across film, animation, games, real-time production and emerging spatial media.

CONSTRUCT DIGITAL ELEMENTS.INTEGRATE THEM INTO THE IMAGE.
3D + VFX · PRODUCTION

FROM CONCEPT.
TO FINAL DELIVERY.

FROM CAPTURE AND ASSET BUILD TO FINAL IMAGE.

PREP
BUILD
IMAGE
FINISH
CONCEPT
01

BRIEF + CONCEPT

Define the shot, sequence, asset or environment. Establish what must be built, captured or changed.

PREVIS
02

PREVIS + PLANNING

Block composition, camera, timing and technical requirements before production decisions lock.

CAPTURE
03

CAPTURE + REFERENCE

Gather plates, photography, HDRIs, scans, LiDAR, motion capture, lens data and measurements.

TRACKING
04

TRACK + MATCH

Recover camera, motion, perspective and spatial relationships from captured material.

ASSET
05

ASSET BUILD

Model, sculpt, reconstruct, texture and surface the objects, characters and environments production needs.

LAYOUT
06

SCENE + LAYOUT

Assemble assets, cameras, environments and scale into a working production scene.

ANIMATION
07

RIG + ANIMATE

Create controllable rigs and shape performance, timing, body mechanics and camera movement.

SIMULATION
08

FX + SIMULATION

Generate particles, fluids, cloth, destruction, crowds, atmospherics and other system-driven motion.

LOOKDEV
09

LIGHT + LOOK

Establish material response, lighting, atmosphere, lens behaviour and visual continuity.

RENDER
10

RENDER

Generate image layers, AOVs, depth, mattes and outputs for integration and finishing.

COMPOSITE
11

COMPOSITE + INTEGRATE

Combine plates, CG, simulations and environments into a convincing finished image.

FINAL
12

REVIEW + DELIVERY

Review versions, apply notes, correct problems and prepare final outputs.

01 / 04

PREP

CONCEPT
01BRIEF + CONCEPT

Define the creative target and what must be built, captured or changed.

PREVIS
02PREVIS + PLANNING

Block composition, camera, timing and technical requirements before production locks.

CAPTURE
03CAPTURE + REFERENCE

Gather plates, HDRIs, scans, LiDAR, mocap, lens data and reference.

02 / 04

BUILD

TRACKING
04TRACK + MATCH

Recover camera, motion, perspective and spatial relationships.

ASSET
05ASSET BUILD

Model, sculpt, reconstruct, texture and surface production assets.

LAYOUT
06SCENE + LAYOUT

Assemble assets, cameras, environments and scale into the scene.

ANIMATION
07RIG + ANIMATE

Create controls and shape performance, timing and motion.

SIMULATION
08FX + SIMULATION

Generate particles, fluids, cloth, destruction and complex behaviours.

03 / 04

IMAGE

LOOKDEV
09LIGHT + LOOK

Establish lighting, materials, atmosphere and continuity.

RENDER
10RENDER

Generate image layers, AOVs, depth, mattes and downstream outputs.

COMPOSITE
11COMPOSITE + INTEGRATE

Combine plates, CG and simulations into the finished shot.

04 / 04

FINISH

FINAL
12REVIEW + DELIVERY

Review, revise, version and prepare final outputs.

3D + VFX
BUILD THE WORLD. CONTROL THE IMAGE. MAKE IT BELIEVABLE.
THE FUTURE OF 3D + VFX2026 2030
WHAT ENDURESFOUNDATION + CONTROL
WHAT EXPANDSLEVERAGE + SCALE
2030 THE
PRACTITIONER
CRAFTSYSTEMSLEVERAGEJUDGMENT
FOUNDATIONCRAFT DOES NOT DISAPPEAR.

When software can produce more options faster, visual fundamentals become the evaluation layer. Form, material, light, motion, composition and timing still determine whether the result works.