3D and visual effects construct, alter and integrate imagery across film, animation, games, real-time production and emerging spatial media.
FROM CONCEPT.
TO FINAL DELIVERY.
FROM CAPTURE AND ASSET BUILD TO FINAL IMAGE.
PREP
Define the creative target and what must be built, captured or changed.
Block composition, camera, timing and technical requirements before production locks.
Gather plates, HDRIs, scans, LiDAR, mocap, lens data and reference.
BUILD
Recover camera, motion, perspective and spatial relationships.
Model, sculpt, reconstruct, texture and surface production assets.
Assemble assets, cameras, environments and scale into the scene.
Create controls and shape performance, timing and motion.
Generate particles, fluids, cloth, destruction and complex behaviours.
IMAGE
Establish lighting, materials, atmosphere and continuity.
Generate image layers, AOVs, depth, mattes and downstream outputs.
Combine plates, CG and simulations into the finished shot.
FINISH
Review, revise, version and prepare final outputs.
PRACTITIONER
When software can produce more options faster, visual fundamentals become the evaluation layer. Form, material, light, motion, composition and timing still determine whether the result works.
BRING WORLDS TO LIFE.
CREATE THE IMPOSSIBLE.
+ MODELLING
Build characters, objects and environments through modelling, surfacing, animation, lighting and rendering.
EFFECTS
Transform and combine imagery through tracking, simulation, CG integration, compositing and finishing.
Different starting points. Overlapping production skills. Both lead into modern image production.
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