Games are interactive systems shaped by design, technology and human behaviour.
ACTS.
Games begin with participation. Move through a space. Make a choice. Take a risk. Solve a problem. Test the boundaries of the system.
ANSWERS.
The game interprets what happened and responds through movement, sound, physics, information, behaviour, state or change.
MATTERS.
A path opens. A resource disappears. A threat grows. A relationship shifts. The player learns something because the system changed.
NEXT CHANGES.
The player now acts from a different state. New options appear, previous choices remain visible, and the experience continues.
A NEW
CAMPUS.
IN A NEW
CENTRE OF
VANCOUVER.
FDU Vancouver is moving into Oakridge Park, placing students inside one of the city's newest urban environments.
TO GET
MOVING.
Enough time to move beyond software exposure and begin working through tools, systems, projects and real production problems.
THE SYSTEMS.
AI, engines, real-time workflows, immersive tools and digital production.
THE PROCESS.
Briefs, collaboration, iteration, feedback, deadlines and problem solving.
REAL THINGS.
Prototypes, simulations, broadcasts, systems and finished project work.
DIRECTION.
A clearer understanding of what you can make and where you want to go next.
YOUR CITY. YOUR MOVE.
Continuing Professional Education.
