Student Gamer

Forging New Futures in Game and Immersive Tech

The Centre for Entertainment Arts (CEA), an official Unreal Authorised Training Centre, will launch certified Unreal Engine intensive courses this fall in collaboration with the University of Warwick, hosted at their Fusion space

Led by Michael Bradbury and Gary Tibbitt, both seasoned Unreal Authorised Instructors, this one-week foundation course equips participants with immersive Unreal skills, official certification, and curated project templates for portfolio-building in look development, immersive media, and interactive design.

The curriculum launches with a focus on Game Development & Design, Game Art, Game Technology, and Esports, and by 2026 will expand into adjacent fields like Film, Production, 3D, and Visual Effects.

Anchored by the University of Warwick’s Fusion space, 1 Mill Street innovation hub, and the thriving creative cluster in the West Midlands, the initiative reflects Warwick’s mission to power regional growth in creative and immersive technologies through strategic partnerships, cutting-edge infrastructure, and cross-disciplinary collaboration.

This launch marks the first in a visionary series of future-focused creative technology programs. Participants will not only drive their personal creative journey forward but also contribute to the thriving ecosystem that CreaTech is building across the Midlands and beyond.

COURSES LAUNCHING THIS FALL

“This program is a game-changer for studios like ours built on Unreal Engine and driven by the need for exceptional developers, designers, and 3D artists. The collaboration between the University of Warwick, the Centre for Entertainment Arts, and Epic Games goes beyond certification, it builds a pipeline of talent shaped by real-world skills and creative excellence.”

Will Moore, CEO, Navigator Games

“Our new partnership with the CEA is a model of applied education that connects directly to creative industry needs. We are building a powerful innovation ecosystem for our diverse communities where ideas turn into opportunities for students, start-ups and businesses alike.” 

Mick McLaughlin, Business Development Manager at Fusion, University of Warwick

“As someone shaped by UK academia, it’s incredibly meaningful to help build a bridge between two institutions focused on future-proofing talent. This isn’t just education, it’s an engine for innovation, industry evolution, and global collaboration.”

Diwakar Gandhi, Co-Founder & Co-CEO, Centre for Entertainment Arts

THE INSTRUCTORS

With a BSc Hons in Game Design, PGCE, NPQSL, MA in Education, and currently pursuing a PhD in Digital Transformational Education, Michael is a seasoned expert in gaming education. As the first Unreal Authorized Instructor in the UAE, he plays a pivotal role in shaping Dubai’s growing gaming ecosystem. Michael collaborates with industry leaders and UAE governmental departments to deliver cutting-edge Unreal Engine training. He is a visionary in developing advanced curriculum structures and delivery systems that empower instructors through access to comprehensive supplemental content libraries, fortifying pedagogical methodologies and ensuring the highest quality in education.

Michael Bradbury

With over a decade of experience in the video games and esports industry, Gary has been instrumental in advancing esports education globally, including developing the world’s first accredited Esports qualification. As Director of Esports Programs at CEA, he fosters global collaborations, bridging institutions, partners, and organizations in the esports ecosystem.

A visionary leader, Gary emphasizes the potential of esports to enhance cognitive skills, foster transferable abilities, and unite communities. He has worked with industry giants like Riot Games, Tencent, Microsoft, and Dell, contributing to initiatives that shape the future of esports and inspire innovation, inclusivity, and global opportunities.

Gary Tibbitt

“Games have been more than entertainment for me, they’ve been the foundation of both my academic journey and my research. From early studies to doctoral work, they’ve revealed how interactive technologies like Unreal Engine can drive change far beyond play. I see their potential in healthcare, marketing, events, and simulation, and I’m committed to opening doors, sparking innovation, and rethinking the place of technology in everyday life.”

Michael Bradbury, Director of Education, Centre for Entertainment Arts

“This is more than a partnership: it’s an innovation alliance. We’re blending creativity, technology, and industry expertise to shape a future where immersive entertainment inspires new possibilities for learning, collaboration, and regional economic growth  

David Plumb, Chief Innovation Officer at the University of Warwick.

"From studying 3D animation at Uni to working at my first games company, the games industry has been part of my life for over a decade. I've seen software come and go, but Unreal Engine isn't just a piece of software; it's a catalyst for the creative mind and developers of tomorrow. Unreal allows us to design, animate, imagine and innovate in ways that shape not only games, but film, esports, and every corner of digital storytelling." 

Gary Tibbitt, Director of Esports Programs, Centre for Entertainment Arts

ALUMNI PROFILES

UNLOCK THE POWER OF UNREAL ENGINE

Kickstart your Unreal Engine journey with a hands-on, industry-calibrated course designed for aspiring creators. In just one week, gain essential real-time skills, build a playable project, and unlock pathways in game design, immersive media, and interactive content—with certification and expert mentorship from Unreal Authorized Instructors. Enroll now.

CREATE YOUR OWN ADVENTURE

CEA ACADEMIC PARTNER ALUMNI & INSTRUCTOR CREDITS ALL RIGHTS RESERVED